Quick answer

Pick traits by the job a unit performs, then confirm the current effect, rate, and pity information before using reroll currency.

Anime Expeditions game artwork

Guide overview

5 tier groups
S+
Unbound
S
PrimordialForsakenDraconic
A
InvestorBoltPrecision 2Optics
B
Limit BreakerSpeed 2Range 2Strength 2Precision 1
C
EnlightenmentSpeed 1Range 1Strength 1

Guide notes

The game details records values such as Unbound at 0.1% with a 1,500-pity figure, Primordial at 0.2% with a 750-pity figure, and other tier, effect, and chance entries. Those numbers belong to the earlier guide date, not to a permanent promise on this wiki.

Use the live Trait station before every serious reroll session. Confirm the effect wording, remaining currency, filtered targets, any pity counter, and whether a lock or auto-reroll feature currently works the way the earlier describes.

Choose by role, not by the top row alone

The earlier itself makes role distinctions: Investor is an income conversation, Optics is a range conversation, Bolt is attack timing, and critical or damage traits have different value depending on the unit. A farm unit does not necessarily want the same trait as a boss carry.

Pick the unit you will keep, state its job, check its equipment, then decide whether a reroll has a measurable purpose. This protects Trait Crystals from being spent on a trait that is prestigious but irrelevant to the team.

A practical reroll record

Note the unit form, trait received, date, and target mode. After testing, keep the result only if it improves the specific role you intended, such as faster control cycles, better range coverage, higher sustained damage, or income timing.

This small record is more reliable than an undated screenshot. It also makes future patch changes visible instead of leaving the player to guess why an old build stopped working.